Friday, August 22, 2008

Unbelievable a-hole creates Space Invaders World Trade Center game


From geekology, French-American artist Douglas Edric "Asshat" Stanely "Steamer" has this game on display right now at the '08 Games Convention in Leipzig, Germany.

Stanely says that the exhibit is an update of one he created in September 2001. This time the exhibit is much larger, includes multiplayer support, improved tracking, high and low scores leader boards and a "stronger tie-in to the historical narrative that originally inspired me to make this version in the first place."

You aren't helping.

The World Trade Center attacks mark a deep cut in our recent history that is still being processed. The French-American artist Douglas Edric Stanley has found an unusual - though obvious - metaphor with his work "Invaders!", which is based on the 1978 arcade original. In his interactive large installation, the players must prevent the catastrophe by controlling the well- known cannon at the lower screen border with their bodies and firing it using arm movements. Like the original, this trial is ultimately unsuccessful, thus creating an articulated and critical commentary about the current war strategy. In this regard, Douglas Edric Stanley sees Space Invaders as "a social tale that can be related to historical tales without losing its poetic power"

Oh yeah, tons of poetic power there, Stanley. How moving. The convention goes on until the 24th, so anybody that's attending or lives nearby, feel free to stop in and say hello to Douglas. Hello with a tire iron to the nuts. And maybe you could recite some Dylan Thomas or Robert Frost while you're doing it. You know, for added poetic power.

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