From AICN, "Two images from "Where No Man Has Gone Before" -- this weekend's remastered STAR TREK episode.
The first image shows a slightly retouched Delta Vega ore processing station. The effect uses the original matte work, incorporating a few adjustments to lighting and structures.
The next image shows the Galactic Barrier seen in the episode, reworked via fluid dynamic simulations. The Barrier will look more-or-less the same from a distance, but big changes will be seen as Enterprise closes in."
[JPX) I noted Octopunk's complaints on the boards at AICN and I received this reply, "A lot has happened since September. Space Seed was probably the best remastered episode yet, the space shots were awesome. You had closeups of the ship, awesome camera angles that gave weight to the Enterprise, etc. Check this link out to see the episode list for upcoming shows: http://tinyurl.com/2vx8ep Space Seed gets repeated on March 7th. But this week is Where No Man Has Gone Before, and if anything, it promises to take the training wheels off the FX shots. Give it a try, CBS-D has come a long way from September."
First rule of Horrorthon is: watch horror movies. Second rule of Horrorthon is: write about it. Warn us. Tempt us. The one who watches the most movies in 31 days wins. There is no prize.
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6 comments:
Huh. Did my proxy bitching on AICN cause anyone to loudly defend all things Trek? Because you know I'm scared of those people.
That would be cool if the action is better on the eps. Perhaps worth tuning in.
Looking at that first shot, I'm amused at the implied world of the backround images. In a SW world, you very well may head back into that big row of elliptical tanks, in TOS you'll never go back there.
More cooments from AICN regarding Octo's post, "The effects-light "Friday's Child" had me practically out of my seat at least three times: the shot of Capella receding in the background as the Big E warped out of orbit to chase down the spurious distress call, the "flying in formation" sidelong shot later on in the same trip, and then at the end of the ep as the Enterprise banked to screen LEFT as it departed Capellan orbit! I'm still carrying my jaw after those, so I can only imagine what "Where No Man Has Gone Before" will look like!
I think we all got a little too psyched about what we thought we'd get initally, especially when they trotted a classic starship battle ep like "Balance Of Terror" first out the blocks. And it's still kinda minimal for my taste (which has been heavily influenced by the whiz-bang effects we've seen in every other SF effort, including Star Trek sequel series, over the intervening 40 years), but they're working under two huge constraints: (1) they don't want the new effects to just stand out and say "HIYA! THERE'S NO WAY THIS CAN LOOK ANYWHERE CLOSE TO WHAT COULD HAVE BEEN DONE WITH 1960'S TECHNOLOGY!!!"; (2) they're not extending the length of the original effects shots, so if the original had only a ten second pan of the Enterprise, the new pan can only take the same ten seconds. This is exactly what they did with the remastered version of Star Trek: The Motion Picture, adding in and enhancing the effects IN CONTEXT and not essentially rewriting the original effort.
And for my money, this is the correct course to cut. If eventually we're going to re-do the whole nine yards, then so be it, and we'll debate the propriety of that idea at a later date. For now, though, I'd rather not have any "Han shot first!" debate with the Original Star Trek.
And as a further indication of the "design philosophy" going on, I still love the comment of the gent conducting the title music re-recording sessions, which used the original arrangements. He referred to the music as "sacred" in describing the level of care they were taking with their re-creation of the music. Right on, my man. Right on."
IT ALL SUCKS because they're reproducing the original episodes' visual design, which is a stupid approach. The original show were pre-Apollo-photography and didn't show planets realistically because they were just making it up; the new version still shows planets as big globs of green candy and comets as sparkler-tipped cones of glowing fog. Contrast the planets as seen in, oh, I don't know, EVERY TREK MOVIE AND ALL FOUR NEW SHOWS to see "real" celestial objects.
Re: That guy's two reasons, there's still tons of wiggle room within those contraints and they could do much more than they're doing. I understand how they don't want to overdazzle, but they're underselling it by so much they might as well just leave it alone. What's the point of reduxing if it's supposed to resemble 1960's FX?
This is all based on the ONE ep I've seen, mind you.
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