First rule of Horrorthon is: watch horror movies. Second rule of Horrorthon is: write about it. Warn us. Tempt us. The one who watches the most movies in 31 days wins. There is no prize.
Wednesday, March 01, 2006
Superman Returns, the video game
No, it's not footage from the upcoming film, but it's some pretty sweet videogame footage. I don't know how you would actually "play" this game, but if it's even a hint of what the film might be like, we're in for a treat. From Aintitcoolnews, "Witness Superman™ using his super powers to save Metropolis from Metallo, one of many classic super villains in Superman Returns™: The Videogame. Inspired by the upcoming Warner Bros. Pictures feature film and more than 60 years of DC Comics lore, the game creates the first multi-dimensional open-world super hero experience. You can see it exclusively today at http://www.bluetights.net/vids/ea_tib/sr_videogamelow.html
As the Man of Steel™, you hone your unworldly super powers such as Flight, X-Ray Vision, Heat Vision, Super Hearing, Super Strength, Super Speed, and Super Breath to fight villains only Superman can defeat. Revolutionary new flight mechanics that give you full command of your aerial maneuvers. Explore and protect the truly living city of Metropolis, which is not only expansive (with 80 sq miles and more than 9,000 buildings), but also changes dynamically based on how you play the game: citizens run away in terror from newly erupting danger and exit their cars to cheer and snap photos as you fly overhead. Experience what it’s like to be Superman like never before with Superman Returns: The Videogame.
In development by EA Tiburon in Orlando, FL, Superman Returns: The Videogame arrives in stores June 28. If you would like to post the video online (after 9 PM pacific time), please contact Wendy Spander or Nick Straw today."
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Salem's Lot 1979 and Salem's Lot 2024
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9 comments:
Atari 2600 Superman™! YES!!!
I still remember the game's use of the ubiquitous Atari "BAAAH" sound effect whenever that flickering helicopter or whatever it was came onto the screen.
The comment I accidentally deleted was all about the Atari Pac Man game and how to this day the sounds from that game are ALWAYS used whenever someone on TV is supposed to be playing a videogame. Why is that? Is Atari Pac Man really the best example of the genre?
Did Pac Man use that lud, grating "BAAAH" sound? That's totally my favorite!
How do you KNOW these things? :)
Funny you should ask. I found this while just surfing around:
"The first signs of the goose's fatal illness came with Atari's Pacman cartridge. Atari was so sure their home version of the world's most popular arcade game would reach new sales heights that they manufactured 12 million Pacman cartridges in 1982 (even though at the time only about 10 million people owned and used Atari VCS consoles), counting on the game's popularity to spur additional sales of the VCS. With most of Atari's best in-house programmers long since having fled the company, the result was an colossal disappointment. Pacman's animation was jerky, its moving images flickered annoyingly, and the Pacman character produced only a grating "bong" sound that was nothing like the arcade version's amusing sound effects. Atari sold 7 million copies of Pacman, but the poor quality of the game turned many people off, and Atari was still stuck with 5 million unsold game cartridges."
From the same article - I had the lame E.T. Game!
"If one game cartridge could be selected as the symbol of the sudden demise of Atari's golden goose, however, it would have to be the ill-fated E.T. The head of Warner Communications made a deal with Steven Spielberg to produce a home video game version of Spielberg's blockbuster E.T. film. Basing a video game on a movie rather than an established arcade hit or a tested game premise (and expecting it to sell simply because of the popularity of the film) was a questionable enough decision, but the sheer awfulness of the finished product was unprecedented. Atari rushed E.T. through development in a matter of months to get it onto the market in time for Christmas, and the result was a virtually unplayable game with a dull plot and crummy graphics in which frustrated players spent most of their time leading the E.T. character around in circles to prevent him from falling into pits. Atari produced five million E.T. cartridges, and according to Atari's then-president and CEO, "nearly all of them came back."
In a bout of hubris at the end of 1981, Atari had told their distributors to place their orders for 1982 all at once. The distributors, anticipating another strong sales year, ordered aggressively, but when 1982 sales didn't meet expectations, those distributors were stuck with a lot of unsold Atari game cartridge inventory, which they returned to Atari in droves. When distributor returns were added to the 5 million unsold Pacman cartridges and another 5 million useless E.T. cartridges, Atari found themselves with tons of unsellable merchandise to dispose of, which led to the rumor that Atari buried millions of E.T. cartridges in a landfill in the New Mexico desert.
In this case the rumor was accurate, although it wasn't the first time Atari had destroyed cartridges, nor was E.T. the only game dumped in New Mexico. (Rumor had it that Atari's Borregas Street warehouse sat atop crushed and buried game cartridges as well.) Some other video game manufacturers attempted to rid themselves of excess inventory by selling it at sharply reduced prices, but Atari, stuck with millions of games and consoles that were largely unsellable at any price, sent fourteen truckloads of merchandise from their plant in El Paso, Texas, to be dumped in a city landfill in Alamogordo, New Mexico in late September 1983. In order to keep the site from being looted, steamrollers crushed and flattened the games, and a concrete slab was poured over the remains.
Atari sent their goose away not with the traditional gold watch, but with a pair of cement overshoes"
I think I know the sound Jordan's talking about, it's kind of like controlled static. I'd spell it "KHAAAAAAAH" myself, but I'm pretty sure we're talking about the same thing.
The noise the JPX mentions that I recall hearing over and over was the Pac-Man death noise, four notes of increasing pitch. Dwoo dwoo dweh dwih or something like that.
Octo, you just reminded me of a hilarious National Lampoon "Letter to the Editor" from the 'eighties, wherein a stoned moron girl dosed on LSD is rambling about some ridiculous subject, and she invites the editors to call her and discuss the topic. She writes, "I can't read the numbers on my phone but my number is beep boop beep meep boop baap beep -- let it ring a few times because my Mom's asleep" or something like that.
That's hilarious!
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